ReactVision launches ReactVision Studio, a browser editor for AR/VR in React Native
ReactVision Studio is a web-based visual editor that lets React Native teams drag-and-drop 3D scenes, generate assets with AI, preview on devices with StudioGo, and ship to iOS, Android, and Meta Quest from one codebase; the MIT-licensed SDK is Expo compatible and reports 100K+ npm installs.
By Ryan Merket ·
Why it matters
A browser-native editor aligned with React Native could bring thousands of web and mobile React developers into AR/VR without a Unity or Unreal stack, widening the XR talent pool and speeding prototyping for product teams.

ReactVision today launched ReactVision Studio, a browser-based visual editor for building AR and VR applications with React Native. The company is positioning the tool as a way for JavaScript teams to design XR scenes on the web, then load them into mobile and headset apps without adopting a traditional game engine. A launch post from CEO Oliver Edis emphasizes a developer-first workflow: "No Unity. No C#. No game engine."
Product site: reactvision.xyz/studio
What shipped
- ReactVision Studio, a browser editor for composing AR/VR scenes with drag-and-drop 3D objects and UI.
- AI-assisted asset generation from text and image prompts.
- StudioGo for live device preview from the browser editor to a phone.
- A React Native runtime where a single component loads an entire scene into an app.
- Meta Quest support so the same React Native project that runs phone AR can run natively on Quest 2, 3, and Pro as an immersive VR experience.
- Cross-platform targets: iOS, Android, and Meta Quest from a single React Native codebase.
- An open-source renderer; the SDK is MIT licensed, Expo compatible, and has 100K+ npm installs.
- Availability: public beta, free to try.

Why this matters
- React and JS engineers have faced a steep tooling jump to contribute to AR/VR work. ReactVision Studio keeps the workflow in React Native and a web editor, which could lower the activation energy for product-led XR features.
- Edis frames the timing against the February 2026 shutdown of 8th Wall, arguing there is room for an open-source, React Native-first stack to fill the gap for teams that do not want to retool around game engines.
- If the editor and runtime hold up, common use cases like onboarding, guided tutorials, spatial UI, lightweight training, and camera effects could move faster with familiar React patterns.
Early signals and open questions
- Live preview latency: in discussion, the team acknowledges a slight, intentional delay in StudioGo today to allow changes to propagate, with real-time preview as the goal.
- Cross-target fidelity: the team says the renderer handles conversion between phone AR and headset VR from the same scene; broader app feedback will shape how much per-platform tuning is needed.
- Integration details: the promise is that one React Native component loads a full scene, but teams will still want to see how Studio artifacts live next to code, how collaboration maps to Git and CI, and how to bring custom components, shaders, or native modules.
- Pricing and access: Studio is in public beta and free to try.
If ReactVision can turn the browser editor plus React Native runtime into a reliable pipeline, ReactVision Studio could become a practical on-ramp for companies exploring XR without adopting a game engine.