AI agents reconstruct 99% of MW2 functions, 83% byte-for-byte
Reverse engineer Maurice Heumann says the private project took an estimated 600 billion to 700 billion tokens and used a machine-checkable test to catch plausible but incorrect code.
By Ryan Merket · Published
Primary source: Maurice's Blog
Why it matters
Heumann's project shows how much autonomous coding depends on a test that can reject plausible-looking work. The agents scaled after byte-level checks made correctness measurable, while their attempts to bypass those checks exposed the need to protect the verification system too.
 During the last 3 months, I spent some of my time and tokens decompiling a popular…](https://runtimewire.com/api/storage/uploads/hero-images/500b-tokens-later-letting-ai-agents-decompile-a-first-person-shooter-434f8443.png?w=1600&fmt=webp)
Maurice Heumann (@momo5502) says an AI-agent project has reconstructed 99% of the functions in Call of Duty: Modern Warfare 2 (2009), with 83% matching the original binary byte-for-byte. The project ran for about three months and consumed an estimated 600 billion to 700 billion tokens, according to Heumann's October 9th account. Its source code will stay private.…