Twitch opens sponsorships to Affiliates, with Wehype supplying campaigns

EA's Battlefield is the first named Wehype offer, while certification and brand criteria keep paid work from being automatic.

By · Published

Primary source: Twitch Newsroom

Why it matters

Twitch can turn its creator dashboard into a brand marketplace, while Wehype reaches smaller streamers without asking them to find another platform first.

Hand-drawn illustration of a gamer's hand on a gaming mouse, resting on a mousepad patterned like a legal contract with a prominent 'approved' stamp.

Twitch opened sponsorship campaigns to Affiliate creators worldwide on August 20th, letting brands discover smaller streamers and run campaigns through Twitch's Sponsorship Dashboard. The rollout puts Wehype, built by Robin Astrom, Gustaf Smith and Emil Smith after meeting in a Counter-Strike match, directly inside the workflow creators already use to manage their channels.

Electronic Arts is supplying the first named campaign through the integration, an opportunity tied to Battlefield. Invitations depend on EA's criteria, and Twitch does not say how many Affiliates will qualify or what the campaign pays.

The placement is a substantial distribution win for Wehype's founders. They have spent a decade building software and operations for game publishers to find creators, manage sponsored streams and handle payments. Twitch can now surface that machinery without asking Affiliates to discover and join another creator marketplace first.

A decade-long route into Twitch

Astrom, Gustaf Smith and Emil Smith met during a Counter-Strike match in 2015 and founded Wehype the following year. Gustaf Smith later wrote that the three started working from his apartment kitchen, driven by an interest in games and online creators.

Wehype launched a Twitch campaign dashboard in 2019, years before Twitch began assembling sponsorship tools inside its own Creator Dashboard. Wehype says it has paid more than $48 million to creators, works with creators across more than 145 nationalities and employs more than 40 people. Those figures are supplied by Wehype and do not disclose current revenue, campaign volume or the share of payments generated through Twitch.

The founders' original premise was straightforward: game marketing required better infrastructure between publishers and the people producing gaming content. The Twitch integration puts that infrastructure at the point where creators already check analytics, revenue and channel settings.

For Wehype, the arrangement lowers the cost of finding creators. An Affiliate does not need an existing Wehype relationship before a qualifying offer appears in Twitch's Third Party Campaigns section. Twitch gains another source of campaign demand without having to originate and operate every sponsorship itself.

What Affiliates actually get

Twitch says Affiliates can now be discovered by brands, execute native campaigns and receive payment through the Sponsorship Dashboard. Brands can invite any Affiliate globally to a first Twitch sponsorship, although eligibility for individual campaigns still depends on each brand's requirements.

Affiliates must accept the Sponsorship Portal terms and complete Twitch's Creator Sponsorship Certification. Twitch says the course takes about 10 to 15 minutes and covers campaign execution, disclosure, brand suitability and exclusivity rules. Passing the course produces a certification badge visible to advertisers.

Twitch Sponsorship Dashboard creator profile
Twitch lets creators select sponsored clips for brands to review in their Creator Profiles. Image: Twitch.

Creators can also select clips for a Sponsorship Highlights section, giving brands examples of how paid content appears on their channels. The profile functions as a lightweight media kit inside Twitch, reducing some of the manual pitching that usually precedes smaller creator deals.

Twitch's claim that sponsorships were previously limited to Partners needs qualification. In February 2025, Twitch said Affiliates would begin receiving selected StreamElements offers through the dashboard on March 11th. Those deals sent creators to StreamElements for review, support and payment. Twitch also ran one-off Affiliate campaigns with Minecraft before this week's wider opening.

The August 20th rollout expands the native campaign workflow and allows brands to invite Affiliates globally. The Wehype partnership adds another third-party campaign source alongside Twitch's earlier work with StreamElements.

Twitch found the supply before opening the door

Twitch had already tested whether brands would pay smaller streamers. At TwitchCon Rotterdam in May, Twitch said a Minecraft campaign attracted more than 6,000 streamers and that over half were Affiliates. This week's announcement cites two Minecraft campaigns, "Tiny Takeover" and "More Minecraft, More Challenges," and says Affiliates represented more than 50% of participating paid streamers.

That result explains the timing. Affiliates supplied most of the paid creator pool in Twitch's test campaigns even while the main native sponsorship system remained oriented toward Partners. Opening the dashboard lets Twitch sell brands access to a broader creator base and gives Wehype a larger pool from which to assemble gaming campaigns.

Campaign density will determine whether the rollout changes Affiliate income. Twitch has not published the number of eligible Affiliates, expected campaign volume, average payout or geographic distribution of offers. Global eligibility gives brands reach; it does not guarantee that creators outside the largest advertising markets will see regular work.

Creator-marketing infrastructure has become a funded software category. Agentio said in November 2025 that it raised a $40 million Series B at a $340 million valuation, while Passionfroot raised $15 million in July to expand its creator marketplace in the US. Wehype's founders are taking a different distribution route: embedding gaming-specific campaign supply inside Twitch rather than relying only on creators and brands to visit a standalone marketplace.

The Battlefield campaign is the first test of that route. If Wehype can consistently place paid offers in front of Affiliates and Twitch can keep the process inside its dashboard, the founders' kitchen-table project becomes part of the monetization layer between game publishers and Twitch's long tail of creators.

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