XGRIDS maps Minning Town in 6.2 billion Gaussian splats for film production

The company says the 23.5-square-kilometer reconstruction combines Lixel L2 Pro and PortalCam capture with an Unreal Engine workflow.

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Primary source: X

Why it matters

XGRIDS is demonstrating its hardware-to-Unreal workflow on a town-scale scene. The company’s reported splat count establishes scale; production performance and repeatable customer demand remain unproven.

A town street and its buildings fade into a cloud of colored points representing a 3D reconstruction.

XGRIDS said in a post on X on October 15th that it had reconstructed Minning Town across 23.5 square kilometers, creating a 6.2-billion-splat scene that can be used as a virtual film set in Unreal Engine. The project puts the Shenzhen spatial-capture company’s hardware and software into a production workflow built for a town-sized environment, rather than a single room or object.

https://x.com/XGRIDS_OFFICIAL/status/2110678360053416155…

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